/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package BoardGameLanguage.util;

import BoardGameLanguage.*;

import org.eclipse.emf.common.notify.Adapter;
import org.eclipse.emf.common.notify.Notifier;

import org.eclipse.emf.common.notify.impl.AdapterFactoryImpl;

import org.eclipse.emf.ecore.EObject;

/**
 * <!-- begin-user-doc -->
 * The <b>Adapter Factory</b> for the model.
 * It provides an adapter <code>createXXX</code> method for each class of the model.
 * <!-- end-user-doc -->
 * @see BoardGameLanguage.BoardGameLanguagePackage
 * @generated
 */
public class BoardGameLanguageAdapterFactory extends AdapterFactoryImpl {
	/**
	 * The cached model package.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected static BoardGameLanguagePackage modelPackage;

	/**
	 * Creates an instance of the adapter factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public BoardGameLanguageAdapterFactory() {
		if (modelPackage == null) {
			modelPackage = BoardGameLanguagePackage.eINSTANCE;
		}
	}

	/**
	 * Returns whether this factory is applicable for the type of the object.
	 * <!-- begin-user-doc -->
	 * This implementation returns <code>true</code> if the object is either the model's package or is an instance object of the model.
	 * <!-- end-user-doc -->
	 * @return whether this factory is applicable for the type of the object.
	 * @generated
	 */
	@Override
	public boolean isFactoryForType(Object object) {
		if (object == modelPackage) {
			return true;
		}
		if (object instanceof EObject) {
			return ((EObject) object).eClass().getEPackage() == modelPackage;
		}
		return false;
	}

	/**
	 * The switch that delegates to the <code>createXXX</code> methods.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected BoardGameLanguageSwitch<Adapter> modelSwitch = new BoardGameLanguageSwitch<Adapter>() {
		@Override
		public Adapter caseBoard(Board object) {
			return createBoardAdapter();
		}

		@Override
		public Adapter caseFigure(Figure object) {
			return createFigureAdapter();
		}

		@Override
		public Adapter caseField(Field object) {
			return createFieldAdapter();
		}

		@Override
		public Adapter caseKing(King object) {
			return createKingAdapter();
		}

		@Override
		public Adapter caseRook(Rook object) {
			return createRookAdapter();
		}

		@Override
		public Adapter caseKingWhite(KingWhite object) {
			return createKingWhiteAdapter();
		}

		@Override
		public Adapter caseKingBlack(KingBlack object) {
			return createKingBlackAdapter();
		}

		@Override
		public Adapter caseRookWhite(RookWhite object) {
			return createRookWhiteAdapter();
		}

		@Override
		public Adapter caseRookBlack(RookBlack object) {
			return createRookBlackAdapter();
		}

		@Override
		public Adapter defaultCase(EObject object) {
			return createEObjectAdapter();
		}
	};

	/**
	 * Creates an adapter for the <code>target</code>.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param target the object to adapt.
	 * @return the adapter for the <code>target</code>.
	 * @generated
	 */
	@Override
	public Adapter createAdapter(Notifier target) {
		return modelSwitch.doSwitch((EObject) target);
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.Board <em>Board</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.Board
	 * @generated
	 */
	public Adapter createBoardAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.Figure <em>Figure</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.Figure
	 * @generated
	 */
	public Adapter createFigureAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.Field <em>Field</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.Field
	 * @generated
	 */
	public Adapter createFieldAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.King <em>King</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.King
	 * @generated
	 */
	public Adapter createKingAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.Rook <em>Rook</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.Rook
	 * @generated
	 */
	public Adapter createRookAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.KingWhite <em>King White</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.KingWhite
	 * @generated
	 */
	public Adapter createKingWhiteAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.KingBlack <em>King Black</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.KingBlack
	 * @generated
	 */
	public Adapter createKingBlackAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.RookWhite <em>Rook White</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.RookWhite
	 * @generated
	 */
	public Adapter createRookWhiteAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link BoardGameLanguage.RookBlack <em>Rook Black</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see BoardGameLanguage.RookBlack
	 * @generated
	 */
	public Adapter createRookBlackAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for the default case.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @generated
	 */
	public Adapter createEObjectAdapter() {
		return null;
	}

} //BoardGameLanguageAdapterFactory
